I think, if nothing else, this game opens a door to a new witchy premise in another game that can maybe take what this game gets right (a few things) and fix or avoid what it got wrong (most everything else) and build on all of it to give a more cohesive gaming experience. Installing Homestead per project may be beneficial if you wish to ship a Vagrantfile with your project, allowing others working on the project to vagrant. The stealth stuff is so infuriatingly tedious and though I'm not tired of farming yet, i can see that happening in the near future.īut I LOVE discovering how fun it is to play as a more "homegrown" rustic witch (rather than the over-the-top magic witch/wizard trope in most games) and I love the premise that you're doing all this work to help people who really need it back home. Instead of installing Homestead globally and sharing the same Homestead virtual machine across all of your projects, you may instead configure a Homestead instance for each project you manage. It is time-gated, though, and meant to be played 30 minutes a day, though I'm pretty thorough every day and it usually takes an hour and a half or two. Cozy Grove checks several of those boxes, but you're not a witch, you're a scout and it's not exactly magic based, though there are ghosts and spooky/witchy items.
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